
A defiant, new Australian print magazine designed
to explore video games and the different ways it
impacts broader culture
It’s been a brutal time for video games. Industry wide layoffs, studios shutting down. And games writing has seen the same issues. We’ve watched on as our favourite websites disappear or transform into AI slop factories.Solid reporting and storytelling have been backed into a corner. There’s fewer and fewer ways for video game fans to connect with deep, thoughtful and informative work about video games. AI and collapsing revenue models make good work near impossible to fund or publish. It feels bleak. It feels like there's no light at the end of this very dark tunnel.But we don’t want to give up.We want to CONTINUE
We want to create a magazine that sits at the intersection between A Profound Waste of Time and magazines like The Monthly or The New Yorker.CONTINUE is comfortable celebrating video games through beautifully illustrated feature stories, but also secure enough to critique how they’re made via robust reporting and long form storytelling.We would love to focus on Australian games and Australian developers, we will commit to chasing the most important stories regardless of location.

We love games magazines. We really miss games magazines. We believe there’s space for an Australian-made games magazine to cover local issues and speak to a broad, savvy audience.We want CONTINUE to function like a memory card. CONTINUE is preservation. It's video game journalism without corporate overlords. We don’t have to worry about SEO or clicks or AI plagiarising our work.We want to create something tangible you can hold, something beautiful you can get excited about buying, something that you can't wait to open when you receive it in the mail. We want to stuff it full of art that you could cut out and chuck on your bedroom wall, or frame. We want it to be lasting.We want to make a magazine because we know what they mean — we grew up reading them, too.
Jackson Ryan works as an investigative journalist, and has won awards for his reporting of issues in both science and video games. As a freelancer his games writing has been published in The New York Times, ABC, The Guardian and more. His first story was in PC Powerplay, and he can still read it — because it was in print! Unfortunately, it's not very good. Fortunately, he has learnt a lot in 12 years.


Mark Serrels is an award-winning journalist and Editorial Director with 20 years of experience editing magazines and websites like the Official Nintendo Magazine and Australian 360. He ran the Australian edition of Kotaku for over five years and oversaw the culture desk at CNET for four years. He’s currently the Editorial Director of CHOICE, a consumer advocacy group with over 200,000 paying subscribers.